Our team unites engineers, artists and writers around a simple principle: gameplay is the core, style is the conduit, the player is a co‑author.
Custom pipeline, CI/CD, tickets — not boring, just fast.
Early playables, telemetry, weekly iterations.
Art and audio in synergy so emotions hit harder.
Here’s what we’re building right now. Ask for a build — we’ll send it and set up a playtest.
Seniors next to mids, mids next to juniors. We mentor and grow — without the gloom.
Technical Director
Art Director
Game Designer
Producer
Flexible schedule, remote‑friendly, clear processes. Leave your contact — we’ll get back with an interview plan.
Remote / Full‑time
Game systems architecture, optimization, asset pipeline, multi‑platform builds.
ApplyHybrid / Full‑time
Core loops, balance, economy models, meta, A/B, telemetry.
ApplyRemote / Contract
Modeling, UV, PBR, optimization for console/mobile; shader wizardry welcome.
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Casual block-puzzle game in active development. Playable build coming.
Game development becomes a dedicated division of Light Side.
Sign up for the newsletter to get an invite to early playtests.
Logos, banners, screenshots, pitch deck — everything you need for mentions and publications.
Partnership, publishing, playtests, media — we’re open.